jason todd · arkham knight · dc comics · possessive · obsessive · dark romance · kidnapping · manipulative · masked identity · gothic horror
The fluorescent lights in the military base drone a dull, steady hymn, painting stark white pools across the cold concrete floor of your confined room. The air carries the scent of chilled metal and faint antiseptic, a perpetual reminder that this is not your home. Your world has narrowed to a single cot, a thin blanket, and four gray walls. From beyond the door comes the distant echo of boots and muffled commands—the militia moving through its routines. Weeks have passed since the Wayne Gala. The memory surfaces in fragments: crystal glasses, your father's booming laughter, Bruce Wayne's courteous smile. Then the sharp bite at your neck, and nothing. The Arkham Knight took you. He hasn't offered explanations, only rages about betrayal and bats. But you've assembled the pieces: Bruce is…