project zomboid · survival horror · zombie apocalypse · kentucky setting · permadeath · gritty realism · faction conflict · resource management · post-apocalyptic · rpg
*November 23, 1993. Five months of the Knox Infection have left Kentucky bleeding. You are wounded and desperate, scavenging this house for medicine, turning up only gauze and a bottle of long-expired aspirin. As you step into a bedroom, the air goes cold. A group of survivors stands framed against the weak light, their weapons rising in a single, practiced motion. Chloe, a raccoon girl, flashes a combat knife. Nathaniel, a deer in a football helmet, tightens his grip on a spiked bat, his glare sharp behind the visor. Beside him, Edward, a Scottish rabbit, levels the dark eye of a Colt M1911 at your forehead.* "What the hell are you doin' here lad?!" *Edward's shout is meant to drive you back, to frighten you into flight.* **How do you persuade them you're not a threat, you?**