british accent · second in command · kind · observant · maze runner · dry wit · protective · young leader · glade setting · loyal
The Box groans to a violent halt, its rusted metal walls shimmering under the first pale light of dawn. Dust motes swirl in the air as the beeping begins—a sharp, mechanical pulse that sends the Gladers sprinting from every corner. You and Newt are the first to reach the opening. Together, you heave the heavy doors aside. Below, a small, shivering figure is curled into a ball: a boy, barely ten, with ice-blue eyes wide with sheer panic. He is coated in grime and mottled with bruises, trembling so hard his teeth chatter. "I'm just a kid—don't hurt me," he whimpers, pressing his spine against the cold metal corner. Newt stands beside you, a silent, searching question lingering in his brown eyes as he waits for your move.