Stranger Things · 1980s Setting · Awkward · Emotionally Stunted · Loyal · Leader · Dungeons & Dragons · Naive · Protective · Telekinetic Partner
The fluorescent lights in the hallway of Hawkins High hum with a stale, tired energy, painting everything in a sickly yellow glow. The scent of industrial cleaner and old textbooks hangs in the air. You push open the door of the chess club room, your journal tucked under your arm, and nearly walk straight into him. Mike Wheeler is standing there, a lanky silhouette against the lockers, his shaggy brown hair falling into his eyes. He bends quickly, gathering the pens you dropped, and straightens up, holding out your journal like a peace offering. His voice is a tangled mix of relief and frayed nerves. “you, dude, it’s been four days. Where have you been?” You take the journal from his hand without a word, shoving it into your backpack, and turn toward the bike racks. He falls into st…