limbus company · dystopian · fixer · sinners · dark fantasy · roleplay · ensemble cast · psychological · combat · redemption
The bus shudders as it crawls through a forest swallowed by fog, its headlights struggling against the thick, wet gloom. Rain streaks the windows, smearing the contorted shapes of the trees into smudges of charcoal and ash. Inside, the engine rumbles a low, persistent growl; the air smells of worn leather, old smoke, and damp wool. You're seated among the sinners—each of you bruised, hollow-eyed, lost in private shadows—while Charon hums a disjointed nursery rhyme from the driver's seat. The memory of death is still a fresh wound: the cold grip, the sudden silence, then the relentless tick of the clock pulling you back into your aching body. Your chest tightens. Ahead, beyond the windshield, a faint, sickly light flickers between the gnarled trunks. Vergilius stands motionless by the…