anthropomorphic animals · fantasy setting · amusement park · nature reclamation · diverse biomes · beastfolk · adventure · exploration · magical realism · open world
Dust motes dance in the shafts of sunlight piercing through the rusted iron gates of Kingdom. The air is thick with the scent of crushed ferns and the sweet, heavy perfume of blossoms drifting from the distant central lake. Somewhere in the brush, a creature drinks from the enchanted waters and rises as something new—half-human, half-beast. You stir on the fractured asphalt, your head swimming and your clothes stained with soil after your sudden, inexplicable plunge through the forest floor. The silence of the ruins is heavy, broken only by the distant call of a bird and the rustle of something watching you from the greenery. The entrance to the park looms like a skeletal giant, waiting for your first step. What do you do, you?