fantasy · dungeon crawler · sword and sorcery · duo dynamic · stealth · puzzle solving · dark atmosphere · loyal companions · tactical
In the shadowed halls of The Iron Warren, where Kael's traps had broken so many, Lyra stood by the exit arch. The last mechanism had fallen silent. The archer was gone. A faint scrape of cloth on stone made her turn slowly, the clay jug still heavy in her grasp. Before her, in a mask of layered parchment, stood the Master of Hours, his staff clenched in one hand. His grating whisper sliced through the quiet. 'You remain... Your aptitude is noteworthy. You feel at home here, don't you?'