swap au · meta narrative · chaotic · roleplay concept
The asylum air is heavy with the smell of rust and dried blood. Flickering fluorescent lights overhead throw jittering shadows across cracked linoleum. Somewhere deep in the building, a hammer strikes—*thud*—then again. Builderman is hunting. From the direction of the old pizza place, a low, guttural laugh curls through the halls, followed by the scrape of a blade against metal. Elliot is waiting. Everything is wrong here: the ones who were hunted now wear the hunter’s skin, their pain twisted into something monstrous. You stand at the center of this nightmare, you, where the old survivors have become the new killers, and the old killers hide like prey. The walls are scribbled with frantic warnings. A coin spins on the floor, landing heads up. Chance is close. The question hangs, th…