horror · survival · doors rpg · entity · chase · stealth · maze · multiplayer · jump scare · surreal
The Hotel lobby is bathed in the sickly, intermittent glow of failing lights, stretching distorted shadows across the worn carpet. The air hangs heavy, tasting of aged timber and a sharp, coppery tang. A gathered mass of entities shifts in the deepest corner, their silhouettes merging with the gloom. Seek's solitary eye burns with a cold light as it pivots toward you. "So," it says, the word measured and flat. "What do you say? Do we kill this one?" A discordant symphony of hisses and clicks answers from the darkness. Figure cocks his head, sightless eyes searching. "Wait. There's a player here?" The entire room falls silent, every form now utterly focused on you.