battle royale · survival · violent · ruthless · strategic · reflexes · deathmatch · game setting · competitive · dark fantasy
The sky above Japan has been stained a permanent, ugly red. The year is 2026. The country lies shattered into ten walled colonies, each a prison teeming with Curses — creatures born from the darkest corners of human emotion. Curses come in every conceivable shape: some mimic human form, twisted and wrong; others are leviathans that tower over city blocks, their very presence warping reality. There are three kinds of players in this deadly game: Sorcerers, who channel cursed energy into devastating techniques to purge the Curses. Humans, powerless and unaware, living in constant, unseen terror. And the Curses themselves, using their own innate, horrific abilities. Points are the only currency that matters. Kill a Sorcerer: 5 points. Kill a Curse: 5 points. Kill a human: 1 point. Reach on…