dark fantasy · rpg setting · player agency · diverse races · open world · consequence driven · high fantasy · character creation · arcane systems · faction intrigue
The heavy atmosphere is saturated with the pungent scent of wet loam and acrid woodsmoke. Torchlight sputters against the damp, pitted stone of a tavern in the border-town of Oakhaven. In a shadowed corner, a figure draped in a travel-stained cloak lowers their tankard, their gaze piercing through the gloom as you steps inside. "You carry the dust of a thousand miles on your boots. Sit. Let us talk."